Post by Lmn on Aug 4, 2015 21:32:30 GMT
[PTabbedContent][PTab=Chicken]
Chickens are domesticated animals found throughout Skyrim. They are most commonly found in villages or on farms, where they provide eggs and meat.
[/PTab][PTab=Dog]
Dogs are domesticated animals found throughout Skyrim, usually owned by individuals who live close by. They can also be found in the company of bandits.
[/PTab][PTab=Cow]
Cows are large, docile, domesticated animals which are common throughout Skyrim, especially on farms. The Nords of Skyrim use them as a source of meat and milk.
[/PTab][PTab=Horse]
Horses are mammals that ease the burden of travel. There is only one breed of horse in Skyrim. All horses are a type of draft horse, possibly a Clydesdale or Shire.
[/PTab][PTab=Goat]
Goats are docile animals that can be found in village farms or roaming the wilds of Skyrim, especially in mountainous regions.
[/PTab][PTab=Bear]
Bears are strong, fast and able to chase down the average adventurer. The bears of Skyrim seem to be somewhat stronger than other varieties of bear, and can be found in the more mountainous regions of Skyrim. In addition to the standard Bear, there are two subspecies known as the cave bear and the snow bear, both of which are stronger.
[/PTab][PTab=Chaurus]
Chaurus are large, venomous insects that live deep in the lightless caverns and chasms beneath Skyrim. They have been domesticated by the Falmer, and often live and fight alongside their masters. Many of their attacks have poisons within them, making them dangerous. For ranged attacks, the chaurus projects a stream of poison that drains health. Using sharp pincers for melee attacks, the chaurus will repeatedly poison and slash its prey.
[/PTab][PTab=Wolf]
]Wolves are medium-sized, agile, canine predators commonly found throughout Tamriel. They appear almost anywhere outdoors (excluding wet environments, such as swamps). They can also be found in caves, mines, or forts, be it alone, as a pack, with different animals. They can also be accompanied by bandits.
[/PTab][PTab=Sabre Cat]
Sabre Cats are large predators found in the mountainous or tundra areas of northern and central Skyrim, especially in the open plains of Whiterun Hold. They can present a challenge, particularly to weaker users, due to their high damage output and extremely rapid attacks.
[/PTab][PTab=Skeever]
Skeevers are large rodents commonly found across Skyrim. They make their nests in caves, sewers, the wilderness and underground warrens, yet they can also be found in other places. While they are easy to kill, they can be challenging in groups.
[/PTab][PTab=Mud Crab]
They are tough and territorial, and groups of them may become troublesome. Individually, they are more of a nuisance than an actual danger. Mudcrabs are usually detected by the sound of their legs scuttling across the ground. Young mudcrabs have flat carapaces while those of older ones are somewhat conical. Mudcrabs prefer to stay near the water.
[/PTab][PTab=Slaughter Fish]
Slaughterfish are aggressive aquatic creatures. Slaughterfish are some of the smallest hostile creatures, being only slightly larger than a rabbit or hawk. Slaughterfish can be found in rivers, oceans, and occasionally ponds.
[/PTab][PTab=Horker]
Horkers are large, walrus-like creatures that are found around the northern coats of Skyrim. The horkers of Skyrim are often hunted for their meat and tusks. Horkers are slow and can easily be outrun. They don't do much damage and often live in cooler areas. Horkers will not necessarily attack on sight, though if entering close proximity, they will attack by slashing with their three large tusks. This can be a fatal problem for weaker users.
[/PTab][PTab=Ice Wraith]
Ice Wraiths are swift, elemental creatures of ice and snow. They move quickly and use powerful frost attacks. They're located in the northern snow ridden places of Skyrim. They either attack with basic attacks that can cause frost damage, or long ranged magic which can also cause frost damage.
[/PTab][PTab=Troll]
Trolls are large, hairy, ape-like creatures with sharp fangs, claws and long, powerful arms. These creatures have three beady black eyes, their skulls being easily recognized by their three eye sockets. Commonly found in forests, such as the Rift, trolls also inhabit caves, ruins, and mountains. While they are not very intelligent, Trolls compensate with tough physical prowess and the ability to regenerate health, which makes them very hard to kill with weaker users. Many trolls may display a weakness to fire damage, spells, weapon enchantments and poisons that deal fire damage or raise susceptibility to fire damage. There are two forms of trolls, the normal troll, and an ice troll.
[/PTab][PTab=Deer]
Deer are passive animals found throughout Skyrim. They are light grey, and if looking closely it's possible to notice the difference between male and female: The females are slightly smaller and are more slender than the males, and have small antlers. They are fragile targets that are easily dispatched. However, if the member succeeds in attacking one without killing it, it will flee rather than fight back.
[/PTab][PTab=Elk]
Elk are passive animals found in the wild that are hunted for their venison, antlers and hide. Elk are very common and, with the right hunting tactics, fairly easy to kill, though they are slightly stronger than Deer, they still will flee if you manage not to kill them and let them escape.
[/PTab][PTab=Rabbit]
Rabbits are common, passive animals seen in landscapes from forests to open tundra. Rabbits flee at the sight of any humanoid or predator, but can be sneaked up on or be killed with a ranged attack. They're often seen being hunted by wolves and foxes.[/PTab][PTab=Fox]
Foxes are wild creatures found in Skyrim. They are passive and wander freely through forests, occasionally witnessed hunting other wildlife, such as rabbits. Other larger animals will hunt foxes. They are hunted for their pelts, though when attacked they will flee.
[/PTab][PTab=Mammoth]
Mammoths are massive elephantine creatures and one of the largest animals in Skyrim. Many mammoth skeletons dot Skyrim's landscape, demonstrating their great range of habitation. There are many giant camps across Skyrim populated by giants and mammoths. Dead mammoths can also often be found outside of Orc strongholds. Mammoths themselves are passive and won't attack anyone unless they are attacked first or someone gets too close to them. Due to their size, mammoths can be lethal.
[/PTab][PTab=Hawk]
Hawks are found almost anywhere with an open area of sky. They are passive creatures and thus will not attack, even after being attacked, similar to the behavior of deer or goats. Hawks have are very weak and can be shot out of the sky by long range attacks. Hawk hunting is said by experienced marksmen to be "one of the most difficult hunting sports in Skyrim." The large number of hawks circling above and around the city of Solitude make it an excellent hunting ground, particularly the docks.
[/PTab][PTab=Draugr]
Draugr are undead Nordic warriors of Skyrim. It is believed that draugr once served the Dragon Priests; some even know several words of power. Draugr are among the most common foes in Skyrim's many crypts and catacombs. They retain the ability to wield weapons such as swords, axes, and bows; Draugr use ancient Nordic weapons. Draugr are weak to fire as well as silver weapons.
[/PTab][PTab=Dwarven Automatons]
There are many different types of Dwarven Automatons that are located within ancient Dwemer ruins. They all follow a basic rule of thumb, they are mechanical beings created by the Dwemer. Although technically not alive, they have been running active for years since the death of the Dwemer race, but the reason behind this is unknown. The list of all Animunculi will be located below:
[/PTab][PTab=Falmer]
The Falmer are the degenerate offspring of an endangered species of elves, Snow Elves, who dwell in the ancient Dwemer ruins hewn from Skyrim's expansive subterranean caverns. Although blind, their senses of hearing, smell, and touch are attuned far beyond those of most other races. Falmer retain the ability to carry weapons, use shields, and wear armor. Although not as intelligent as the other races in Skyrim, they certainly aren't feral beasts. Some even dabble a bit in magic.
[/PTab][PTab=Giant]
Giants are a race of gargantuan humanoids found in the wilderness of Skyrim. Infamous for their colossal height and immense strength, giants share little to no civil interaction with humans or elves, although they did have some alliances with the Dwemer. Culturally, giants herd mammoths, processing their milk into cheese, complementing their omnivorous diet with the cooked meat of skeever. Seemingly nomadic, giants travel with their herds, setting camp across Skyrim. Giants are mostly humanoid in appearance; with thick skin, long, powerful limbs, large hands and feet, and thick greyish-brown hair decorated with braids and beads. Most giants have decorative scars carved into their chests, possibly serving as tribal or religious symbols. Invaders who dare test the Giants strength are attacked with the massive clubs constructed by the giants.
[/PTab][PTab=Frostbite Spiders]
Frostbite Spiders can be found throughout Skyrim's wilderness, as well as inside dungeons and mines. While they are usually the sole inhabitants of their residences, frostbite spiders will occasionally share an abode with Vampires, Falmer or other creatures. It is one of many insects (technically an arachnid) found living in Skyrim. Frostbite spiders are always aggressive and will attack almost anything. They spit poisonous venom from afar which can be harvested and used on weapons after they are killed. They attack with their mandibles and legs when up close. Their lairs are often strewn with webs which they can use to descend upon their unwary prey from above. Frostbite Spiders' health and strength depends on the size of the spider.
[/PTab][PTab=Skeleton]
Skeletons are re-animated human skeletal remains with glowing blue eye sockets that can be found in and about various dungeons, tombs, burial sites, and landmarks throughout the province of Skyrim. They wear little to no armor, and typically wield low-level weapons such as Iron and Ancient Nord weapons. Skeletons have no apparent will of their own, and are mainly employed by warlocks as bodyguards and sentinels to protect ancient ruins, temples, and other places of magic worship. When defeated, they immediately fall apart in a heap of bones, and the lights in their eye sockets go out.
[/PTab][PTab=Corrupted Shade]
Corrupted Shades are similar to skeletons, but are entirely black with the exception of their eyes and mouth, which glow red. They emit a black mist from their body and have no lower body, but instead float. These shades are found in dungeons or created by warlocks as body guards, just like skeletons, and are normally found along side them. They have the same attack patterns as Skeletons, except when the Shades die they will explode into a noxious and slightly poisonous gas that will harm the target slightly.
[/PTab][PTab=Wisp & Wispmother]
Wisp: Wisps are small, glowing phantasm balls typically found in the northern regions of Skyrim. They typically appear with Wispmothers, and drain their victims' life energy with their special attack, Wisp's Kiss. Destroying them causes damage to the Wispmother.
Wispmother: Wispmothers are creatures found in the frozen, mountainous regions of Skyrim. Wisps can be spotted floating in the wild, and remain neutral. If the wisp is approached, it moves away and eventually leads to a Wispmother. During combat, wispmothers summon three to four smaller wisps to attack while she casts a volley of frost spells and places Frost Runes. The wispmother stays on the move to avoid magical attacks. The smaller wisps follow whomever the wispmother is attacking, regardless of distance, and drain health.
[/PTab][PTab=Hagraven]
Hagravens are aggressive humanoid creatures with bird-like features found across Skyrim. Legend has it they were once witches but gave up their humanity to become Hagravens. They despise nature, and hunt down spriggans to capture and sacrifice. The Forsworn revere them heavily. Hagravens are hideous avian-like humanoids with scraggly grey hair, pale skin, hooked noses and solid black eyes. Their limbs are long and bony, and their hands and feet each have four digits ending in sharp talons. They dress in tattered black garments and have black raven feathers bound to their shins and forearms. All Hagravens are female. For sacrificing their humanity, Hagravens gain enhanced magical powers that trump most other witches and warlocks. In addition to a resistance to magic based attacks, Hagravens can cast powerful spells. hey prefer to keep their distance, lobbing spells at any would-be attackers. In close quarters they will attack with their filthy claws. They can also cast healing spells on themselves when damaged or fleeing.
[/PTab][PTab=Spriggan]
The Spriggan is a creature that can be found across Skyrim. Spriggans can usually be found underground in caves, or in dense forests. Spriggans are beings which are made entirely of wood and magical energy; the source of which is their taproot. Spriggans are attracted to taproot, and Hagravens manipulate this weakness by hanging taproots from trees to attract spriggans. Hagravens then sacrifice them for their magical characteristics, and because of their hatred of nature. Some spriggans may be encountered hiding in trees, and step from them when unwary travelers comes too close, this is only true for humans or elven people, for the Spriggans protect all nature besides man and mer. In combat, spriggans have the ability to turn temporarily invisible, heal themselves quickly when low on health, and attack their target with a swarm of bees which can poison their target. When in melee range, they can swipe at the target with their claw-like appendages, which can also poison. Their most notable ability is their ability to enthrall the nearby wildlife - including animals not normally hostile like deer, goats and foxes - to come to their aid; enthralled animals bare a green aura. The animals remain enthralled after the spriggan is defeated.
[/PTab][PTab=Dragon]
Dragons (Dovah, or Dov plural) are a reptilian race from Akavir that were once widespread throughout Tamriel. Although seeming rather beast-like, they are profoundly intelligent, capable of speech, written language, and comprehending other languages. Their spoken language can be used to cast powerful magic known as Thu'um or Dragon Shouts. They were virtually extinct until 4E 201, when they have resurfaced in Skyrim with the return of Alduin and the Dragon Priests. In combat, Dragons use their power over Dragon Shouts to preform powerful magic based attacks such as a long and powerful breathe of ice, or fire, or a force that will knock you off your feet and then some. They also have the capacity to fight up close, snapping at the target with their large mouths to kill them. Dragons will commonly fly in the air, attacking with their shouts, until they land and possibly attack with their shouts more until the target nears them.
[/PTab][PTab=Daedra]
The Daedra are a race of powerful supernatural entities that inhabit the planes of Oblivion. Although they are generally not bound to the physical world, they are capable of manifesting within the mortal plane. They are well-known to the inhabitants of Tamriel, where they are feared by some and worshipped by others. Daedra are physically very diverse, ranging in form from humanoid to beast-like to other forms such as an orb of brilliant light and energy, and may be bound by soul to weapons or armor. Although they can be defeated, they are considered immortal, as their soul or animus is sent back to Oblivion in the event that their body is destroyed. After being killed, a Daedra's soul will wander Oblivion and eventually re-constitute its original form; this tortuous period can last centuries. There are different kinds of Daedra, there are the major Daedra that are revered as gods in Skyrim, or at least as deities, and are known as the Daedric Princes. Then, there are the lesser Daedra that are composed of the Dremora, which are basically weaker versions of the major Daedra. The major Daedra will be listed below:
There are also a vast variety of fish and insect, but I believe that they don't need to be named.
Some information may be left out, use this as a better resource: here.
Chickens are domesticated animals found throughout Skyrim. They are most commonly found in villages or on farms, where they provide eggs and meat.
[/PTab][PTab=Dog]
Dogs are domesticated animals found throughout Skyrim, usually owned by individuals who live close by. They can also be found in the company of bandits.
[/PTab][PTab=Cow]
Cows are large, docile, domesticated animals which are common throughout Skyrim, especially on farms. The Nords of Skyrim use them as a source of meat and milk.
[/PTab][PTab=Horse]
Horses are mammals that ease the burden of travel. There is only one breed of horse in Skyrim. All horses are a type of draft horse, possibly a Clydesdale or Shire.
[/PTab][PTab=Goat]
Goats are docile animals that can be found in village farms or roaming the wilds of Skyrim, especially in mountainous regions.
[/PTab][PTab=Bear]
Bears are strong, fast and able to chase down the average adventurer. The bears of Skyrim seem to be somewhat stronger than other varieties of bear, and can be found in the more mountainous regions of Skyrim. In addition to the standard Bear, there are two subspecies known as the cave bear and the snow bear, both of which are stronger.
[/PTab][PTab=Chaurus]
Chaurus are large, venomous insects that live deep in the lightless caverns and chasms beneath Skyrim. They have been domesticated by the Falmer, and often live and fight alongside their masters. Many of their attacks have poisons within them, making them dangerous. For ranged attacks, the chaurus projects a stream of poison that drains health. Using sharp pincers for melee attacks, the chaurus will repeatedly poison and slash its prey.
[/PTab][PTab=Wolf]
]Wolves are medium-sized, agile, canine predators commonly found throughout Tamriel. They appear almost anywhere outdoors (excluding wet environments, such as swamps). They can also be found in caves, mines, or forts, be it alone, as a pack, with different animals. They can also be accompanied by bandits.
[/PTab][PTab=Sabre Cat]
Sabre Cats are large predators found in the mountainous or tundra areas of northern and central Skyrim, especially in the open plains of Whiterun Hold. They can present a challenge, particularly to weaker users, due to their high damage output and extremely rapid attacks.
[/PTab][PTab=Skeever]
Skeevers are large rodents commonly found across Skyrim. They make their nests in caves, sewers, the wilderness and underground warrens, yet they can also be found in other places. While they are easy to kill, they can be challenging in groups.
[/PTab][PTab=Mud Crab]
They are tough and territorial, and groups of them may become troublesome. Individually, they are more of a nuisance than an actual danger. Mudcrabs are usually detected by the sound of their legs scuttling across the ground. Young mudcrabs have flat carapaces while those of older ones are somewhat conical. Mudcrabs prefer to stay near the water.
[/PTab][PTab=Slaughter Fish]
Slaughterfish are aggressive aquatic creatures. Slaughterfish are some of the smallest hostile creatures, being only slightly larger than a rabbit or hawk. Slaughterfish can be found in rivers, oceans, and occasionally ponds.
[/PTab][PTab=Horker]
Horkers are large, walrus-like creatures that are found around the northern coats of Skyrim. The horkers of Skyrim are often hunted for their meat and tusks. Horkers are slow and can easily be outrun. They don't do much damage and often live in cooler areas. Horkers will not necessarily attack on sight, though if entering close proximity, they will attack by slashing with their three large tusks. This can be a fatal problem for weaker users.
[/PTab][PTab=Ice Wraith]
Ice Wraiths are swift, elemental creatures of ice and snow. They move quickly and use powerful frost attacks. They're located in the northern snow ridden places of Skyrim. They either attack with basic attacks that can cause frost damage, or long ranged magic which can also cause frost damage.
[/PTab][PTab=Troll]
Trolls are large, hairy, ape-like creatures with sharp fangs, claws and long, powerful arms. These creatures have three beady black eyes, their skulls being easily recognized by their three eye sockets. Commonly found in forests, such as the Rift, trolls also inhabit caves, ruins, and mountains. While they are not very intelligent, Trolls compensate with tough physical prowess and the ability to regenerate health, which makes them very hard to kill with weaker users. Many trolls may display a weakness to fire damage, spells, weapon enchantments and poisons that deal fire damage or raise susceptibility to fire damage. There are two forms of trolls, the normal troll, and an ice troll.
[/PTab][PTab=Deer]
Deer are passive animals found throughout Skyrim. They are light grey, and if looking closely it's possible to notice the difference between male and female: The females are slightly smaller and are more slender than the males, and have small antlers. They are fragile targets that are easily dispatched. However, if the member succeeds in attacking one without killing it, it will flee rather than fight back.
[/PTab][PTab=Elk]
Elk are passive animals found in the wild that are hunted for their venison, antlers and hide. Elk are very common and, with the right hunting tactics, fairly easy to kill, though they are slightly stronger than Deer, they still will flee if you manage not to kill them and let them escape.
[/PTab][PTab=Rabbit]
Rabbits are common, passive animals seen in landscapes from forests to open tundra. Rabbits flee at the sight of any humanoid or predator, but can be sneaked up on or be killed with a ranged attack. They're often seen being hunted by wolves and foxes.[/PTab][PTab=Fox]
Foxes are wild creatures found in Skyrim. They are passive and wander freely through forests, occasionally witnessed hunting other wildlife, such as rabbits. Other larger animals will hunt foxes. They are hunted for their pelts, though when attacked they will flee.
[/PTab][PTab=Mammoth]
Mammoths are massive elephantine creatures and one of the largest animals in Skyrim. Many mammoth skeletons dot Skyrim's landscape, demonstrating their great range of habitation. There are many giant camps across Skyrim populated by giants and mammoths. Dead mammoths can also often be found outside of Orc strongholds. Mammoths themselves are passive and won't attack anyone unless they are attacked first or someone gets too close to them. Due to their size, mammoths can be lethal.
[/PTab][PTab=Hawk]
Hawks are found almost anywhere with an open area of sky. They are passive creatures and thus will not attack, even after being attacked, similar to the behavior of deer or goats. Hawks have are very weak and can be shot out of the sky by long range attacks. Hawk hunting is said by experienced marksmen to be "one of the most difficult hunting sports in Skyrim." The large number of hawks circling above and around the city of Solitude make it an excellent hunting ground, particularly the docks.
[/PTab][PTab=Draugr]
Draugr are undead Nordic warriors of Skyrim. It is believed that draugr once served the Dragon Priests; some even know several words of power. Draugr are among the most common foes in Skyrim's many crypts and catacombs. They retain the ability to wield weapons such as swords, axes, and bows; Draugr use ancient Nordic weapons. Draugr are weak to fire as well as silver weapons.
[/PTab][PTab=Dwarven Automatons]
There are many different types of Dwarven Automatons that are located within ancient Dwemer ruins. They all follow a basic rule of thumb, they are mechanical beings created by the Dwemer. Although technically not alive, they have been running active for years since the death of the Dwemer race, but the reason behind this is unknown. The list of all Animunculi will be located below:
- Dwarven Spider: There are three types of Dwarven Spiders, 1. Dwarven Spider Worker: the Dwarven spider workers serve as repair drones, keeping the massive machines in working condition, even long after their Dwemer masters had vanished. When something other than automatons approach it, it will shoot a bolt of lightning at the target. 2. Dwarven Spider Soldier: The same thing as the worker, except this one is stronger and when it dies it explodes into a blast of lightning. 3. Dwarven Spider Guardian: The same thing as the soldier, except this one is much more resistant to damage. They're all 3 identical, the only way to tell the difference is by taking a hit.
- Dwarven Sphere: Dwarven Spheres are slightly humanoid machines that serve as sentries or guards in Dwarven Ruins. These enemies roll around as a protected sphere. Once they sense a threat, they come out of their spheres, extend their sword, and search for nearby enemies. Spheres may often reside within ports on walls found in in many Dwarven Ruins. If they detect hostile movement or are activated by a trap the Dwarven Sphere will roll out of the port and will start to attack. If they find the threat they'll attack it with either a Crossbow or Sword. There are 3 types of Dwarven Spheres, though they all do the same thing. There is the Dwarven Sphere, then there is the Dwarven Sphere Guardian which is a bit stronger, and lastly the Dwarven Sphere Master which is stronger than both before it. They're all 3 identical, the only way to tell the difference is by taking a hit.
- Dwarven Centurion: Dwarven Centurions are very large mechanical guardians in Dwemer ruins. Their giant bodies, undoubtedly designed for combat, are constructed of solid Dwemer blocks and armored with thick dwarven plates. Their arms are equipped with a Dwarven Warhammer and a Dwarven Battleaxe. Their enormous body makes them move slowly, but this is balanced by the ability to take lots of damage and use very powerful attacks, making them extremely dangerous. Of all the Animunculi left behind by the ancient Dwemer, the Dwarven Centurions are the most elaborately constructed, well-armed, defensive, and arguably the most dangerous. There are 3 types of Dwarven Centurion, the regular Dwarven Centurion, the Dwarven Centurion Guardian which is slightly stronger, and the Dwarven Centurion Master which is stronger than both before it. They're all 3 identical, the only way to tell the difference is by taking a hit.
[/PTab][PTab=Falmer]
The Falmer are the degenerate offspring of an endangered species of elves, Snow Elves, who dwell in the ancient Dwemer ruins hewn from Skyrim's expansive subterranean caverns. Although blind, their senses of hearing, smell, and touch are attuned far beyond those of most other races. Falmer retain the ability to carry weapons, use shields, and wear armor. Although not as intelligent as the other races in Skyrim, they certainly aren't feral beasts. Some even dabble a bit in magic.
[/PTab][PTab=Giant]
Giants are a race of gargantuan humanoids found in the wilderness of Skyrim. Infamous for their colossal height and immense strength, giants share little to no civil interaction with humans or elves, although they did have some alliances with the Dwemer. Culturally, giants herd mammoths, processing their milk into cheese, complementing their omnivorous diet with the cooked meat of skeever. Seemingly nomadic, giants travel with their herds, setting camp across Skyrim. Giants are mostly humanoid in appearance; with thick skin, long, powerful limbs, large hands and feet, and thick greyish-brown hair decorated with braids and beads. Most giants have decorative scars carved into their chests, possibly serving as tribal or religious symbols. Invaders who dare test the Giants strength are attacked with the massive clubs constructed by the giants.
[/PTab][PTab=Frostbite Spiders]
Frostbite Spiders can be found throughout Skyrim's wilderness, as well as inside dungeons and mines. While they are usually the sole inhabitants of their residences, frostbite spiders will occasionally share an abode with Vampires, Falmer or other creatures. It is one of many insects (technically an arachnid) found living in Skyrim. Frostbite spiders are always aggressive and will attack almost anything. They spit poisonous venom from afar which can be harvested and used on weapons after they are killed. They attack with their mandibles and legs when up close. Their lairs are often strewn with webs which they can use to descend upon their unwary prey from above. Frostbite Spiders' health and strength depends on the size of the spider.
[/PTab][PTab=Skeleton]
Skeletons are re-animated human skeletal remains with glowing blue eye sockets that can be found in and about various dungeons, tombs, burial sites, and landmarks throughout the province of Skyrim. They wear little to no armor, and typically wield low-level weapons such as Iron and Ancient Nord weapons. Skeletons have no apparent will of their own, and are mainly employed by warlocks as bodyguards and sentinels to protect ancient ruins, temples, and other places of magic worship. When defeated, they immediately fall apart in a heap of bones, and the lights in their eye sockets go out.
[/PTab][PTab=Corrupted Shade]
Corrupted Shades are similar to skeletons, but are entirely black with the exception of their eyes and mouth, which glow red. They emit a black mist from their body and have no lower body, but instead float. These shades are found in dungeons or created by warlocks as body guards, just like skeletons, and are normally found along side them. They have the same attack patterns as Skeletons, except when the Shades die they will explode into a noxious and slightly poisonous gas that will harm the target slightly.
[/PTab][PTab=Wisp & Wispmother]
Wisp: Wisps are small, glowing phantasm balls typically found in the northern regions of Skyrim. They typically appear with Wispmothers, and drain their victims' life energy with their special attack, Wisp's Kiss. Destroying them causes damage to the Wispmother.
Wispmother: Wispmothers are creatures found in the frozen, mountainous regions of Skyrim. Wisps can be spotted floating in the wild, and remain neutral. If the wisp is approached, it moves away and eventually leads to a Wispmother. During combat, wispmothers summon three to four smaller wisps to attack while she casts a volley of frost spells and places Frost Runes. The wispmother stays on the move to avoid magical attacks. The smaller wisps follow whomever the wispmother is attacking, regardless of distance, and drain health.
[/PTab][PTab=Hagraven]
Hagravens are aggressive humanoid creatures with bird-like features found across Skyrim. Legend has it they were once witches but gave up their humanity to become Hagravens. They despise nature, and hunt down spriggans to capture and sacrifice. The Forsworn revere them heavily. Hagravens are hideous avian-like humanoids with scraggly grey hair, pale skin, hooked noses and solid black eyes. Their limbs are long and bony, and their hands and feet each have four digits ending in sharp talons. They dress in tattered black garments and have black raven feathers bound to their shins and forearms. All Hagravens are female. For sacrificing their humanity, Hagravens gain enhanced magical powers that trump most other witches and warlocks. In addition to a resistance to magic based attacks, Hagravens can cast powerful spells. hey prefer to keep their distance, lobbing spells at any would-be attackers. In close quarters they will attack with their filthy claws. They can also cast healing spells on themselves when damaged or fleeing.
[/PTab][PTab=Spriggan]
The Spriggan is a creature that can be found across Skyrim. Spriggans can usually be found underground in caves, or in dense forests. Spriggans are beings which are made entirely of wood and magical energy; the source of which is their taproot. Spriggans are attracted to taproot, and Hagravens manipulate this weakness by hanging taproots from trees to attract spriggans. Hagravens then sacrifice them for their magical characteristics, and because of their hatred of nature. Some spriggans may be encountered hiding in trees, and step from them when unwary travelers comes too close, this is only true for humans or elven people, for the Spriggans protect all nature besides man and mer. In combat, spriggans have the ability to turn temporarily invisible, heal themselves quickly when low on health, and attack their target with a swarm of bees which can poison their target. When in melee range, they can swipe at the target with their claw-like appendages, which can also poison. Their most notable ability is their ability to enthrall the nearby wildlife - including animals not normally hostile like deer, goats and foxes - to come to their aid; enthralled animals bare a green aura. The animals remain enthralled after the spriggan is defeated.
[/PTab][PTab=Dragon]
Dragons (Dovah, or Dov plural) are a reptilian race from Akavir that were once widespread throughout Tamriel. Although seeming rather beast-like, they are profoundly intelligent, capable of speech, written language, and comprehending other languages. Their spoken language can be used to cast powerful magic known as Thu'um or Dragon Shouts. They were virtually extinct until 4E 201, when they have resurfaced in Skyrim with the return of Alduin and the Dragon Priests. In combat, Dragons use their power over Dragon Shouts to preform powerful magic based attacks such as a long and powerful breathe of ice, or fire, or a force that will knock you off your feet and then some. They also have the capacity to fight up close, snapping at the target with their large mouths to kill them. Dragons will commonly fly in the air, attacking with their shouts, until they land and possibly attack with their shouts more until the target nears them.
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The Daedra are a race of powerful supernatural entities that inhabit the planes of Oblivion. Although they are generally not bound to the physical world, they are capable of manifesting within the mortal plane. They are well-known to the inhabitants of Tamriel, where they are feared by some and worshipped by others. Daedra are physically very diverse, ranging in form from humanoid to beast-like to other forms such as an orb of brilliant light and energy, and may be bound by soul to weapons or armor. Although they can be defeated, they are considered immortal, as their soul or animus is sent back to Oblivion in the event that their body is destroyed. After being killed, a Daedra's soul will wander Oblivion and eventually re-constitute its original form; this tortuous period can last centuries. There are different kinds of Daedra, there are the major Daedra that are revered as gods in Skyrim, or at least as deities, and are known as the Daedric Princes. Then, there are the lesser Daedra that are composed of the Dremora, which are basically weaker versions of the major Daedra. The major Daedra will be listed below:
- Azura: The Daedric Prince of Dawn and Dusk.
- Boethiah: The Daedric Prince of Murder and Deceit.
- Clavicus Vile: The Daedric Prince of Wishes and Bargains.
- Hermaeus Mora: The Daedric Prince of Knowledge.
- Hircine: The Daedric Prince of the Hunt.
- Jyggalg: The Daedric Prince of Order.
- Malacath: The Daedric Prince of Curses.
- Mehrunes Dagon: The Daedric Prince of Destruction and Change.
- Mephala: The Daedric Prince of Spiders.
- Meridia: The Daedric Prince of Life.
- Molag Bal: The Daedric Prince of Domination.
- Namira: The Daedric Prince of The Ancient Darkness.
- Nocturnal: The Daedric Prince of Night.
- Peryite: The Daedric Prince of Pestilence.
- Sanguine: The Daedric Prince of Debauchery.
- Sheogorath: The Daedric Prince of Madness.
- Vaermina: The Daedric Prince of Nightmares.
There are also a vast variety of fish and insect, but I believe that they don't need to be named.
Some information may be left out, use this as a better resource: here.